Item stats
Looping through all stats of an item.
using UnityEngine;
using Devdog.InventoryPro;
public class MyClass
{
public InventoryItemBase item;
public void Awake()
{
foreach (var stat in item.stats)
{
// stat.stat.name; // Use name (stat name as defined in editor name)
// stat.value; // Use value
// stat.floatValue // Value as a float
}
}
}