Item stats

Looping through all stats of an item.

using UnityEngine;
using Devdog.InventoryPro;

public class MyClass
{
    public InventoryItemBase item;

    public void Awake()
    {
        foreach (var stat in item.stats)
        {
            // stat.stat.name; // Use name (stat name as defined in editor name)
            // stat.value; // Use value
            // stat.floatValue // Value as a float
        }
    }
}