Skillbar
The skillbar, like any other window containing items, is a collection.
Key combinations can be set up using the keys field. Any number of fields can be used, and the skillbar's slot will auto. be generated based on the amount of keys you have defined. When using references multiple wrappers can be used to define it's behavior.
For example, when using the UI_Item_KeyTriggerer_PFB
(as shown in the picture) stacks will behave as normal and will deplete as the item referenced is depleted. The UI_Item_reference_Sum_PFB
wrapper creates a sum (total amount of set item in the player's inventories) and shows this as the actual value.
Note
Using a wrapper that implements the IInventoryItemWrapperKeyTriggerer
interface is required.