Crafting
Window
The crafting window requires quite a bit of configuration, as you can see below, to allow for various use cases a lot of options are implemented, we can just use what we need, and leave the rest blank. Fields marked red, are of course required.
Main items collection | The collection is used to search for items. When left empty all of the current player's inventories will be used. |
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Store reward UI items in collection | The collection used to store all reward items. When left blank the items will go directly to the current player's inventories. |
Blueprint item result container | The container used to visualize the craft reward (wrappers are instantiated into this container, which display the reward items). |
Blueprint item result prefab | The wrapper (has to be a prefab) used to display the reward items |
Blueprint craft button | The button used to start the crafting progress |
Blueprints container | The container used to visualize the blueprints in (Blueprint button prefab objects are instantiated into this container). |
Blueprint button prefab | The blueprint (has to be a prefab) that shows a single blueprint. |
Blueprint required item prefab | The wrapper (has to be a prefab) used to display a required item. |
Blueprint required items container | The container used to visualize the required craft items (wrappers are instantiated into this container, which display the required items). |
Triggers
Crafting items collection | The collection used to search for items that can be used to craft the item. |
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Crafting reward items collection | The collection in which the reward items of the craft will be stored. |
Progress share setting | The share setting allows you to share progress between triggers or separate the progress completely. For example if you were to have 2 campfires the share setting would have the following effect:Default: Progress is per instance, each campfire maintains it's own progress.Force single instance per category: Only 1 craft can be active per categoryForce single instance: Only 1 craft can be active at a time. |