The Settings menu UI allows you to easily integrate a settings menu into your game. A key combination can be defined through the attached UIWindowInteractive.
- Hide single window at a time: When the KeyCode of the attached UIWindow is pressed hide a single window at a time, or hide all of them at once?
- Restore windows after close: When the settings menu is closed, should all windows be restored to their original state (visible / hidden)?
The Settings menu UI always has a UIWindow component attached. The key combination to trigger the settings menu can be defined in it's associated input handler.